EXAMPLE 2: The Game
Sarah is developing a teaching game with a powerful narrative of self-responsibility and uses mythological consulting to identify the mythological influences taking the lead in her project.
Sarah brought a vision for a phone game design, wishing to create an app that supports self-empowerment. We worked to interweave narratives of self-responsibility and powerful interconnection.
Project scope and timeline: 4 months, bi-weekly meetings
moving an idea into action
Applications of mythological consulting:
mapping mythological themes, archetypes and symbols of leadership and self-empowerment
assisting author in prioritizing which mythic elements to emphasize
consulting on symbolic and imagistic options