EXAMPLE 2: The Game

 

Sarah is developing a teaching game with a powerful narrative of self-responsibility and uses mythological consulting to identify the mythological influences taking the lead in her project.

 

Sarah brought a vision for a phone game design, wishing to create an app that supports self-empowerment. We worked to interweave narratives of self-responsibility and powerful interconnection.

Project scope and timeline: 4 months, bi-weekly meetings

moving an idea into action

Applications of mythological consulting:

  • mapping mythological themes, archetypes and symbols of leadership and self-empowerment

  • assisting author in prioritizing which mythic elements to emphasize

  • consulting on symbolic and imagistic options

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EXAMPLE 1: The Adaptation

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EXAMPLE 3: The Script